Members of G2 Gozen, the women’s VALORANT team operated by G2 Esports, recently discussed the obstacles women face in competitive gaming, from online harassment to gaining recognition. They highlighted the role of dedicated circuits like Game Changers in fostering skill development and providing a competitive environment.

The team has been prominent in the women's VALORANT scene since its start. G2 Gozen won the first Game Changers Championship. Team captain Michaela Lintrup remains from that initial roster.

Amy Lai and Aleyna Keskin, known as Amy and Vania respectively, spoke about the difficulties encountered in standard ranked play. They noted that women players often face disrespect or are not listened to during matches, which hinders communication and skill growth essential for team environments.

Amy stated that having a Game Changers scene provides a safe space. She said it allows women to grow comfortable with communication and commanding in a competitive setting. The players believe this dedicated circuit has driven improvement among competitors over recent years.

Challenges persist even outside of ranked queues. Amy mentioned that teams in higher competitive tiers often decline to practice against women's teams, believing they are not competitive opponents, despite results showing otherwise.

Riot Games supports the women’s scene through initiatives like Game Changers, established shortly after VALORANT's launch. Other tournament organizers also host events, such as the Red Bull Instalock event featuring G2 Gozen.

While support grows, viewership for women's events remains a hurdle. According to recent female esports statistics, overall viewership for women's tournaments dropped in the past year. VALORANT and MLBB account for a large majority of watch time in female esports, though this represents a small fraction of the total viewership for these games. G2 Gozen was among the most watched female teams in 2024, logging millions of hours watched.

Online harassment is a widespread issue impacting women gamers. Statistics indicate nearly half of women players in the UK have experienced abuse online, with the rate much higher for younger women. Abuse often includes sexual or violent threats, leading some women to hide their gender or avoid live streaming.

The existence of women’s tournaments and prominent teams can serve as inspiration for aspiring young players. Amy recalled wishing for such opportunities when she started gaming.

Vania offered advice to young girls entering competitive VALORANT.

“Play more and focus on improving yourself," Vania said. "Play and believe in yourself, and don’t stop reaching for your dreams.”

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